![]() ![]() Also, spears are held with the pointy end the wrong way for the throwing/ready animations. Same downside as idea 1, the animation might look bad. And also shadow hunters (not quite hunters, but for RP purposes they could be) had a 2-bladed glaive they threw. They don't make a lot of sense for DH, but would as a hunter's throwing weapon. The Night Elf huntresses used three pointed glaives, that alliance DH got from the darkshore pvp season. I abandoned it when I found out the hunter abilities didn't work with them. The first hunter I made was a troll, because I wanted to throw axes/spears, like in WC3. Several ranged units in WC3 had iconic throwing weapons. Ok, this one is very unlikely, but: Idea 1 + throwing weapons. I wanted a tribal looking crossbow, though. siege weapon model, would need modifying. Kul Tiran crossbow, good for order of embers RP. It broadcasts "serpent sting" perfectly though. Titanstrike MT skin, only usable if unlocked (sadly not me). Mechagon ray gun, might need its barrel shortened. Titanstrike pvp skin, only usable if unlocked. would be cool for rogue's offhand + pistol shot.Ĥ. surv - guns.png (258.54 KiB) Viewed 11289 times Left to Right, Top to Bottom: 1. Nine ranged weapons that could be used like pistol shot. Most of these could be used for combat rogues too. Either as an xmog slot, or use the glyph system. Keep the pistol shot animation, and unlock a select few weapons that could work as a left-handed 1h weapon. And when posing with your gear, you could toggle which weapon was sheathed, like hunters used to be able to do so long ago. The upside is you'd get to use any of the weapons you've collected. The downside is the pistol shot animation is good for the instant ranged attack when the weapon isn't wielded and ready, but normal ranged attacks would look kind of weird probably. Change the animation to be a normal ranged attack. Three ideas, all would take more than trivial programmer and/or designer time.Īdd a virtual xmog slot, let it use bow/crossbow/gun models. Multi-Shot / Beast Cleave / Kill Cleave are our AoE talents, the main ones that differentiate our single-target build from our AoE build. Pack Tactics and Barbed Shot are also fundamental to our spec and are necessary to continue. And it looks like there may actually be some glyphs this expansion. Cobra Shot is one of our core abilities and mandatory to progress. And both the xmog system is getting updated (including a virtual slot for xmogging each shoulder). There should be a way for survival hunters to customize their ranged weapon. ![]() Survival is getting more and more ranged abilities, and they seem to all use the same animation (pistol shot) and the same weapon (scavanged pandaren crossbow). ![]()
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